MENG 4450 · PLC & ROBOTICS
Activities/Read the Syllabus

Day one · Card game · Play in pairs

Read the Syllabus

Four rounds of cards drawn from the whole syllabus: where the marks go, how each piece of work is graded, what actually happens in the situations you will meet this term, and a lightning round of course facts.

Before you start

One device between two of you. Meet Bolty, your referee.

Talk before you tap. When the two of you disagree, that argument is the whole point of the exercise, and whoever turns out wrong will remember this longer than reading the document would have made you.

Twenty-nine cards in four rounds, about twelve minutes. Scores stay between the two of you; they exist so you know whether you have actually read it.

How this runs in class

Twelve to fifteen minutes, pairs, one device. Walk the room while they play; the arguments you overhear are the misconception map for your wrap-up.

  • Round 1 is the weight table. Most pairs are surprised the two exams together carry less than the capstone alone.
  • Round 2 fixes the completion and quality distinction early, before the first submission.
  • Round 3 deals ten situations from a pack of twenty-three, so a replay is a different game. Four cards cover Title IX reporting, counseling, accessibility, and basic needs; the game treats those without jokes.
  • Round 4 is six rapid true-or-false course facts from a pack of twelve.

Close by asking which card caused the longest argument, and answer that one out loud.